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Sometimes when the network is not good, it may get stuck (this situation usually occurs during wireless screen mirroring). When the network condition recovers well, the accumulated images will be accelerated and fully played before normal images can be restored. If possible, it is recommended to directly drop frames to prioritize smoothness
The text was updated successfully, but these errors were encountered:
Scrcpy is tailored for working over USB. It also works wirelessly because "why not,", but it's not designed specifically for this use case, because it assumes that no packet loss occurs.
The video stream is transmitted over TCP (so head-of-line blocking) over adb, and adb may not forward UDP.
Scrcpy is tailored for working over USB. It also works wirelessly because "why not,", but it's not designed specifically for this use case, because it assumes that no packet loss occurs.Scrcpy 专为通过 USB 工作而量身定制。它也以无线方式工作,因为 “why not”,但它不是专门为此用例设计的,因为它假设不会发生数据包丢失。
The video stream is transmitted over TCP (so head-of-line blocking) over adb, and adb may not forward UDP.视频流通过 adb 上的 TCP 传输(因此会阻止队头),并且 adb 可能不会转发 UDP。
Okay, thank you for your answer
Connecting through wireless debugging is really convenient, it is recommended to focus on this aspect for optimization
Sometimes when the network is not good, it may get stuck (this situation usually occurs during wireless screen mirroring). When the network condition recovers well, the accumulated images will be accelerated and fully played before normal images can be restored. If possible, it is recommended to directly drop frames to prioritize smoothness
The text was updated successfully, but these errors were encountered: