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PluginProcessor.cpp
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#include "PluginProcessor.h"
#include "PluginEditor.h"
extern "C" {
#include "doomgeneric/doomgeneric/d_iwad.h"
#include "doomgeneric/doomgeneric/d_main.h"
}
//==============================================================================
AudioPluginAudioProcessor::AudioPluginAudioProcessor()
: AudioProcessor(BusesProperties()
#if !JucePlugin_IsMidiEffect
#if !JucePlugin_IsSynth
.withInput("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput("Output", juce::AudioChannelSet::stereo(), true)
#endif
) {
for (auto& key : m_key_atomics)
key.store(false, std::memory_order_relaxed);
}
AudioPluginAudioProcessor::~AudioPluginAudioProcessor() { }
//==============================================================================
const juce::String AudioPluginAudioProcessor::getName() const {
return JucePlugin_Name;
}
bool AudioPluginAudioProcessor::acceptsMidi() const {
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool AudioPluginAudioProcessor::producesMidi() const {
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool AudioPluginAudioProcessor::isMidiEffect() const {
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double AudioPluginAudioProcessor::getTailLengthSeconds() const {
return 0.0;
}
int AudioPluginAudioProcessor::getNumPrograms() {
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int AudioPluginAudioProcessor::getCurrentProgram() {
return 0;
}
void AudioPluginAudioProcessor::setCurrentProgram(int index) {
juce::ignoreUnused(index);
}
const juce::String AudioPluginAudioProcessor::getProgramName(int index) {
juce::ignoreUnused(index);
return {};
}
void AudioPluginAudioProcessor::changeProgramName(int index, const juce::String& newName) {
juce::ignoreUnused(index, newName);
}
//==============================================================================
void AudioPluginAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
// Use this method as the place to do any pre-playback
// initialisation that you need..
juce::ignoreUnused(sampleRate, samplesPerBlock);
}
void AudioPluginAudioProcessor::releaseResources() {
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
bool AudioPluginAudioProcessor::isBusesLayoutSupported(const BusesLayout& layouts) const {
#if JucePlugin_IsMidiEffect
juce::ignoreUnused(layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if !JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
void AudioPluginAudioProcessor::processBlock(juce::AudioBuffer<float>& buffer,
juce::MidiBuffer& midiMessages) {
juce::ignoreUnused(midiMessages);
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
for (const juce::MidiMessageMetadata metadata : midiMessages) {
const auto& message = metadata.getMessage();
if (message.isNoteOnOrOff() && m_midi_to_key.count(message.getNoteNumber())) {
DBG(metadata.getMessage().getDescription());
const auto index = m_midi_to_key[message.getNoteNumber()];
m_key_atomics[index].store(message.isNoteOn(), std::memory_order_relaxed);
}
}
}
//==============================================================================
bool AudioPluginAudioProcessor::hasEditor() const {
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* AudioPluginAudioProcessor::createEditor() {
return new DoomWindow(*this);
}
//==============================================================================
void AudioPluginAudioProcessor::getStateInformation(juce::MemoryBlock& destData) {
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
juce::ignoreUnused(destData);
}
void AudioPluginAudioProcessor::setStateInformation(const void* data, int sizeInBytes) {
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
juce::ignoreUnused(data, sizeInBytes);
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() {
return new AudioPluginAudioProcessor();
}