Thoughts on /navigate_to_position and /wall_follow action servers #511
Replies: 2 comments
-
Hi @slowrunner, I'll try to respond in order. RE: /navigate_to_position
If the robot has some active reflexes, these will "take over" the motion control in case of bumps/cliffs/proximity.
Yes, this is on purpose and it won't change.
You can already do this from your code. RE: /wall_follow
We could expose a parameter to control the speed in a future release.
Again, we can expose a parameter for that in a future release.
Yes, the behavior is not meant to be run if the robot has stuff mounted on top and the wall has gaps where the robot can fit. |
Beta Was this translation helpful? Give feedback.
-
Thank you for your responses - good points consistent with my growing thoughts that the more I offload to my controller the more responsive the Create3 will appear. It seems the create3 processes /cmd_vel topics very promptly but actions much less so. |
Beta Was this translation helpful? Give feedback.
-
RE: /navigate_to_position
RE: /wall_follow
If the /wall_follow action allowed an optional "clearance" modifier in the range of {0..4} that would increase the wall following target distance, with clearance:4 equal to IR intensity < 50, the wall follow distance to wall would increase to 150-300mm allowing for wall following in typical kitchen areas with cabinets. Combined with slowing down the speed during the wall detect phase, the clearance modifier would greatly enhance the utility of the /wall_follow action server.
Beta Was this translation helpful? Give feedback.
All reactions