How does RPCs work on Swift? #644
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PauloVBettio
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The So you would need to call that method with the parameters you desire once your Node is created. We do lack examples or a tutorial for this. As an aside, it might be nice to add an |
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Bug to track the feature: #645 |
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In Godot's High-Level Multiplayer API, functions must be declared with the [Rpc] attribute in C# to make them callable by peers. Additionally, attributes like TransferMode can be set for specific RPC configurations. Here's an example in C#:
How do I declare a function as an RPC in Swift to make it callable by peers? If there are any examples or references for implementing high-level multiplayer features in Swift, that would be greatly appreciated.
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