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Memory leak in 1-getting-started/6_object_wrap ? #580

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graebm opened this issue Jan 17, 2025 · 0 comments
Open

Memory leak in 1-getting-started/6_object_wrap ? #580

graebm opened this issue Jan 17, 2025 · 0 comments

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@graebm
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graebm commented Jan 17, 2025

MyObject* obj = new MyObject(value);
obj->env_ = env;
status = napi_wrap(env,
jsthis,
reinterpret_cast<void*>(obj),
MyObject::Destructor,
nullptr, // finalize_hint
&obj->wrapper_);

The code above allocates memory for MyObject via new (which allocates and calls MyObject::MyObject()), but I don't see where that memory is ever freed?

Here's the finalizer...

void MyObject::Destructor(napi_env env,
void* nativeObject,
void* /*finalize_hint*/) {
reinterpret_cast<MyObject*>(nativeObject)->~MyObject();
}

I believe that finalizer code should be like:

  MyObject* obj = reinterpret_cast<MyObject*>(nativeObject);
  delete obj;

delete will call MyObject::~MyObject() AND free the memory

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