Add virtualwfs renderer to simulated binaural signal resulting from a sfs reproduction #2
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The basic idea is to concatenate a Multi-Channel-Loudspeaker-Renderer like the SSR-WFS-Renderer with a binaural Renderer: The virtual acoustic scene is define inside the Loudspeaker-Renderer. The Output-Signal one Loudspeaker is taken as the Input of a point source inside the binaural Renderer. A first attempt can be found in virtualwfs-branch of the SSR and the WP1 repo (See twoears-ssr:7189c27e and twoears-wp1:2ebb5637). It simulates a WFS-driven 8-Channel-loudspeaker setup under Free-Field-Conditions with the MATLAB-Simulation Framework of WP1. Matthias and I have put further effort into establishing MEX-Interfaces for the BRS and the Generic-LoudspeakerRenderer of the SSR. This means, that it may be possible in the near future to simulate a loudspeaker setup not only in Free-Field, but also in Rooms using the respective BRIRs for each Loudspeaker, using the WP1 Simulation Software. In combination, the Generic-LoudspeakerRenderer could be used to test and evaluate arbitrary loudspeaker-driving functions with the Two!Ears model.